[Update 1st April 2021: The game has been updated with larger text and in-game icons]
Dungeon of the Endless: Apogee, the mobile version of Dungeon of the Endless, has just been released on Android and iOS. Since its launch, I have played it continuously on my OnePlus, so I thought, why not take a break, drink a coffee, and share my first impressions of the game.
First things first, this article is in no way sponsored; I have paid the complete $4.99 from my pocket, which I kind of regret now, but anyway. Let’s begin.
What is Dungeon of the Endless: Apogee?
Dungeon of the Endless is a roguelike tower defense game from Amplitude Studios released in 2014 on PC. In this game, the player takes up the role of survivors of a crashed prison spaceship. On the strange planet, the player now has to protect generators from an endless wave of monsters. You have to battle your way out to the surface of Auriga and defeat the oncoming hordes. You get different heroes, each with different strengths and weaknesses.
Now, what is Dungeon of the Endless: Apogee? It’s just a mobile port of Dungeon of the Endless developed and published by Amplitude Studios and Playdigious together. It is important to note that this release is different from the iPad version of the game. It is released on March 16, 2021, and comes bundled with different pieces of downloadable content. This includes the DLC: Deep Freeze, Death Gamble, Rescue Team, Organic Matters, and Bookworm, in addition to the main game. It is now available on both Android and iOS devices for $7.99 (btw, there is a 30% discount if you purchase before March 23).
The UI is terrible
The first thing that you will feel as soon as you enter the game is that the user interface and the controls are terrible. Playdigious has an excellent record of porting PC games into mobile; just look at Dead Cells. But I have no idea what went wrong with Dungeon of the Endless: Apogee.
Trying to move the map ends up switching off rooms simultaneously; you can barely see the health bar. They have changed the interface and turned it into a complete disaster. Things that should have remained untouched have been changed, while things that should have been changed are left out alone.
Everything seems broken
- In this mobile version of Dungeon of the Endless, you can’t make control groups; you will have to move each unit individually unless you are ready to screw up your operator bonus by moving everyone.
- You have to first press a tiny arrow button, or you can’t use skills.
- The game doesn’t allow you to give move commands from the map.
- The game has a small font, even if that’s ok. Everything is rearranged in a way that makes things worse.
- As a player, you won’t know whether you will get a passive or active skill because the developers have separated the stats into three different tabs.
- The characters are unresponsive half the time. When you give them the move command, they will sometimes move other times they won’t
In short, anyone who has previously played Dungeon of the Endless will not enjoy Dungeon of the Endless: Apogee. Maybe someone who hasn’t played the PC version might find it interesting. The game could have been a great tower defense roguelike mobile game, but the game interface ruins it all. The developers have literally butchered the reputation of this great game by releasing it with a terrible interface. Hopefully, they will fix these issues in the upcoming updates.
To anyone who is planning to get the game – we will leave the decision to you. Because it’s not that the game is terrible, it’s the interface that is horrible. So if you can make the interface work, go ahead!
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