In Marvel Snap, holding two of three locations is the key to victory, so knowing every possible effect is critical to your success. In this article, we will discuss Marvel Snap locations and all its unique effects. You can download the game from Google Play.
In Marvel Snap, location is everything. To win, your single goal is to control as many locations as possible. However, because each has its own distinct effect, each game will require you to change your strategy on the fly. Locations can completely turn any given match on its head, from simple effects like adding Power to your cards to outright adding the seventh turn.
How Marvel Snap Location Works
During each game of Marvel Snap, three random locations will appear across the center of the game board, one round at a time. Each site provides a modifier that modifies the game’s lane. Some are fairly straightforward to deal with, such as Central Park, which adds a Squirrel card to each location, or Lemuria, which prevents cards from being revealed for a turn.

Some, on the other hand, can present a greater obstacle. On Crimson Cosmos, for example, you cannot play cards that cost one, two, or three energy points. Not ideal if your deck is full of low-cost cards. Meanwhile, the Nexus applies its score to all other locations, transforming the lane into a high-stakes battleground. It’s also important to keep in mind that, occasionally, a match will feature the same location twice, which can present some unique challenges. Here is a complete list of all the places in Marvel Snap that we have so far located.
Marvel Snap Location List And Effects
- Asgard – After turn 4, whoever is winning here draws 2 cards
- Atlantis – If you only have one card here, it has +5 Power
- Attilan – After turning 3, shuffle your hand into your deck. Draw 3 cards.
- Avengers Compound – On turn 5, all cards must be played here
- Bar Sinister – When you play a card here, fill this location with copies of it
- Baxter Building – Whoever is winning this location gets +3 Power at the others
- Bifrost – After turn 4, move all cards one location to the right
- Central Park – Add a Squirrel to each location
- Cloning Vats – When you play a card here, add a copy to your hand
- Crimson Cosmos – Cards that cost 1, 2, or 3 can’t be placed here
- Daily Bugle – Get a copy of a card in your opponent’s hand
- Danger Room – Cards played here to have a 25% chance to be destroyed
- Dark Dimension – Cards here are not revealed until the game ends
- District X – Replace both decks with 10 random cards
- Dream Dimension – On turn 5, cards cost 1 more
- Ego – Ego takes over and plays your cards for you
- Elysium – Cards cost 1 less
- Fisk Tower – When a card moves here, destroy it
- Flooding – This is the last turn cards can be played here
- Flooded – Cards can’t be played here
- Gamma Lab – After turn 3, transform all cards here into The Hulk
- Grand Central – After turn 5, put a card from each player’s hand here
- Hala – After turn 4, destroy all cards controlled by the player losing here
- Hellfire Club – Cards that cost 1 can’t be played here
- Hell’s Kitchen – Draw a 1-Cost card from your deck
- Isle of Silence – Ongoing effects are disabled here
- K’un-Lun – When a card moves here, give it +2 Power
- Kamar-Taj – On Reveal effects happen twice at this location
- Kyln – You can’t play cards here after turn 4
- Knowhere – On Reveal effects do not happen at this location
- Lemuria – No cards are revealed this turn
- Lechuguilla – When you play a card here, shuffle 3 rocks into your deck
- Limbo – There is a turn 7 this game
- Los Diablos Base After turn 3, ruin a random location
- Luke’s Bar – When you play a card here, return it to your hand
- Machineworld – When you play a card here, add a copy to the opponent’s hand
- Mindscape – At the start of turn 6, swap hands
- Miniaturized Lab – On turns 3, 4, and 5, no cards can be added here
- Mirror Dimension – On turn 4, transform into one of the other locations
- Mojoworld – Whoever has more cards here gets +100 Power
- Monster Island – Add a 9-Power Monster here for each player
- Monster Metropolis – The card(s) with the highest power here get +3 Power
- Muir Island – After each turn, give cards here +1 Power
- Murderworld – After turn 3, destroy all cards here
- Necrosha – Cards here have -2 Power
- Nidavellir – Cards here have +5 Power
- Negative Zone – Cards here have -3 Power
- New York – On turn 6, you can move cards to this location
- Nova Roma – Draw a card
- Olympia – Draw 2 cards
- Onslaught’s Citadel – Ongoing effects here are doubled
- Oscorp Tower – After turn 3, all cards here swap sides
- Project Pegasus – Get +5 energy this turn
- Ruins – No effect
- Sakaar – Put a card from each player’s hand here
- Sanctum Sanctorum – Cards can’t be played here
- Savage Land – Add two Raptors on each side of this location
- Shadowland – Add a Ninja to each side with -2 Power
- Sewer System – Cards here have -1 Power
- Shuri’s Lab – When you play a card here, double its power
- Sinister London – When you play a card here, add a copy to another location
- Sokovia – Discard a card from each player’s hand
- Stark Tower – After turn 5, give all cards here +2 Power
- Strange Academy – After turn 5, move all cards here to other random locations
- Subterranea – Shuffle 5 rocks into each deck
- The Bar With No Name – Whoever has the least Power here wins
- The Big House – Cards that cost 4, 5 or 6 can’t be played here
- The Hub – Add a random card to each player’s hand
- The Ice Box – Give a card in each player’s hand +1 cost
- The Peak – Each card in your hand swaps its Power and Cost
- The Raft – First to fill this draws a 6-cost card. It costs 0.
- The Space Throne – Only one card can be here for each player
- The Superflow – If you have no cards here, +1 energy each turn
- The Triskelion – Fill each player’s hand with random cards
- The Vault – On turn 6, cards can’t be played here
- Tinkerer’s Workshop – Get +1 energy this turn
- Titan – 6-Cost cards cost 1 less
- TVA – After turn 4, end the game
- Wakanda – Cards here can’t be destroyed
- Wakandan Embassy – Give +2 Power to cards in players’ hands
- Warrior Falls – After each turn, cards here FIGHT! Destroy the weakest one(s)
- Washington D.C. – Cards here with no abilities have +3 Power
- Weirdworld – Both players draw from their opponent’s decks
- Westview – Turns into a new location on turn 4
- Worldship – Destroy the other locations
- X-Mansion – After turn 3, add a random card here for each player
- Xandar – Cards here have +1 Power

This concludes our Marvel Snap location list. Marvel Snap launched with a total of more than 50 distinctive Locations, and that number is steadily rising. While that should be enough for you to process, more Locations continue to be added to the mix with monthly seasonal updates. Also, do check out Infinity Party Battle Beginners Guide and Tips.