Stumble Guys is a fun mobile multiplayer action game where you jump into action with 32 random players. The objective is to overcome different challenges and obstacles and emerge as the winner taking home the crown in hand.
Recently this Takeshi Castle-style mobile game has been getting a lot of popularity on both android and iOS. Luckily we at MGH had a chance to host a Stumble Guys developer interview where we got to ask many questions regarding the game’s future update, Esports plan, etc. So let’s not waste any more time and check out the interview.
MGH: Hello! Can you please introduce yourself to our readers?
Teemu: Hello, I Am Teemu Määttä (42y old), working as a CFO/jack of all trades and a co-owner at Kitka Games Ltd (founded Feb 2020). In the past, I was CFO/COO at Critical Force (makers of Critical Ops) and a teacher at Kajaani University of applied science /vocational college.
Stumble Guys – Behind the scenes
MGH: To kick things off, how did the idea for Stumble Guys first come about?
Teemu: Well, it was the sum of many coincidences. First, we start to make a fast-packed arcade multiplayer mobile racing game since our team is passionate about making action-packed games. At the same time, we did a lot of marketing research on what kind of games players are currently playing across. And I think most of the best mobile games are combinations of other great games. So, the idea to make Stumble guys comes from many other multiplayer games for mixing some good ideas/parts and then add some own ideas on top of that. So, making something familiar/similar is our way.
MGH: What is Kitka Games? Is Stumble Guys your first game?
Teemu: We are a very small but very hard-working company; our team is 5 guys strong, but we are eager to find more professionals to join our journey. Our headquarter is located in Kajaani, Finland. Yes, Stumble guys is the first game released in this company.
MGH: What is your Favourite Skin in the game?
Teemu: I can’t select one, but it depends on feeling, Shark or Boar perhaps.
Reasons behind the sudden popularity of Stumble Guys
MGH: How did you manage to achieve such success in such a short time? What tips would you like to give to the budding game developers.
Teemu: I think people are trying to find good party/team games now since the Covid situation has forced us to stay home. When you can’t meet people normally, games still provide an opportunity to have fun together. We discovered that there is not so many fun, real multiplayer games on the mobile platform. Like you may know, most of all, massive multiplayer games are shooters for some reason. So, making something other than a shooter game might be the main reason why our game reaches a lot of new players. We also released this game very early to get players’ feedback since we were not sure that players play games like this. So, this was it, and I guess it is the key factor to improve the game step by step. Making games that players want to play is our ultimate goal.
Future plans for Stumble Guys
MGH: What is the next big feature do you plan to introduce in the game? Can you share a sneak-peak with us?
Teemu: This is a secret, of course, to keep our fans hyped :D. But I can tell that the next big thing is related to the party / customized room feature, but it can be something else as well. The game is still early version, so we must consider our next steps very carefully. Also, our game community gives a lot of feedback, and we are trying to listen to them closely.
MGH: Do you plan to expand the game on other platforms? PC, Console, or Switch?
Teemu: At this moment, it’s easy to say that we are focusing on mobile markets only, but never say never.
MGH: Do you plan to add social features to the game, such as allowing players to add each other as friends, so they can quickly invite each other to the lobby and play together? Or Clans?
Teemu: Yes, we have plans to make the game easier to play/start, so the friend system is an option that can make our game better. We are not sure about clans since only one can win after all, but later if we have some team/dual game modes, it’s possible that clans add some value.
Stumble Guys Esports?
MGH: We have observed that you host a lot of in-game tournaments. Do you plan to convert these into real LAN Esports tournaments someday?
Teemu: Yeah, we are testing tournaments, and it is up to our players which way we go. Our game might be good for Esports or not, hard to say before we have proof of concept. It is very tricky to make something that players want, and at the same time, it should be in some way profitable to us since this is business, after all.
MGH: Moving towards the last question, can you tell us more about the game’s future plan? Where and how do you see the game 2 to 3 years from now?
Teemu: Of course, our plan is to make this game better and playable everywhere in the world. After all, players decide how long we do this, hopefully at least two years. Unfortunately, usually, mobile games won’t last long.
We hope you find this Stumble Guys developer interview helpful. If you have any questions or suggestions, feel free to drop them in the comment section below.
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