Marvel Future Fight is another superhero smash ’em up that contains a plethora of heroes to take on was upon waves of enemies. Is it too messy? Or does it save itself with the action?
As is with all marvel titles, the gameplay consists purely of action. Defeating waves upon waves of enemies in a multitude of levels and challenges. You will take three of your heroes to face the enemies and bosses waiting for you, ready to tag the team whenever you need them.
To be fair, the action is pretty fun. I had a great time massacring enemies with the large array of abilities at each of my heroes’ disposal. The settings, the cut scenes, the bosses, it was always exciting to jump to the next level. But I must mention that the fun of the combat is solely carried by your heroes’ array of attacks and abilities. Marvel Future Fight really did well in giving every hero a cool set of attacks.
But without them, the action would fall flat. There are only so many enemies you can crush before it starts to get a little boring. Even with fairly interesting bosses to fight, my plethora of abilities saved them from becoming too stale. It’s a good thing the game throws heroes at you, as without the exciting characters to throw around in a million different ways, every level would melt into forget ability.
When you’re not fighting robots or aliens, you will spend your time on the confusing and expansive home screen. There are a lot of things to keep track of, claim and pay attention to, with different currencies to keep track of and different events and seven log-in calendars (although I am aware this number will fluctuate, it is still an insane amount of calendars).
Free rewards will rush you off your feet, and little red dot notice markers will litter your screen, desperate for you to check out the new free crate or notice or potential upgrade.
There is just so much to notice, it can really bring the experience down. There is not too much wrong with this, honestly, being barraged with free rewards and being notified of different things to keep the pressure of remembering every minute detail from the player, but the home screen is messy and not always intuitive.
It isn’t always clear what the red dots are telling you, and there are just so many menus and avenues to go down it would take a tour to get used to the Marvel Future Fight campus.
The many mighty heroes
One of the redeeming features of the game is the huge selection of heroes, and the surprising rate the game throws new ones at you. I had only passed the first level when free hero crates were available, and I had bagged three new, extremely stronger ones. With the absolute mass of heroes to choose from, from Gwenpool to the Destroyer (the large metal monstrosity from the first Thor film), to even Karnak (who?), you will hardly find yourself bored.
Without such a diverse selection, this game would scarcely be interesting, and hardly worth the admin required to play it.
So, is the game any good? I would say so, but only for those interested in Marvel, otherwise, it would just be another smash ’em up that gets stale after the game stops throwing rewards at you. The action and the heroes and even the enemies do serve to make the game interesting and do actually provide genuine entertainment, and if you don’t worry about the admin, then you’ll probably find yourself a fun game. But, if the sound of scurrying after rewards and notices bothers you, then this game may not last too long on your phone.